Hello there, I'm Tomasz Boguszewski

Passionate and ambitious Unity Developer & C# Programmer. Gamer. Fantasy, sci-fi and comics fanatic. VR enthusiast, RPG player. Open minded, humorous and dedicated employee.

Hello there, I'm Tomasz Boguszewski

Passionate and ambitious Unity Developer & C# Programmer. Gamer. Fantasy, sci-fi and comics fanatic. VR enthusiast, RPG player. Open minded, humorous and dedicated employee.

Core technologies:

Unity
Git
C#
Xbox
Switch
PlayStation
Oculus
Shortcuts:
SUPERHOTKlabaterOther workAbout me

SUPERHOT

Unity Developer

07.2018 - 12.2020 ( 2 years 6 months )

,,The most innovative shooter I've played in years"

EVERYONE

List of games I worked on:
SUPERHOT
SUPERHOT VR
SUPERHOT VR: Arcade Edition
SUPERHOT: MIND CONTROL DELETE

SUPERHOT is a FPS where time moves only when you do. The game, its sequel and VR version sold millions of copies around the globe. And I'm proud to say that I was part of the team!

I started working for SUPERHOT in 2018. I was a big fan even before that.
During my time there, I had a pleasure to work on updates for original SUPERHOT and SUPERHOT VR.
I also took part in the development of SUPERHOT: Mind Control Delete sequel.

The SUPERHOT Team treated me like a family. I learnt a lot from them, from good programming practices to coherent and practical design. I will be forever grateful to them for inviting me into their white and red world, where time moves only when you do.

My duties included:

  • Developing updates with new languages, bug fixes, additional player settings and lots of optimization
  • Expanding the titles with new content, including new menus, items and gameplay mechanics
  • Porting the games for new platforms, including PlayStation, Xbox and Nintendo Switch
  • Working with tens of different VR platforms, many of them before their official release, including Oculus Quest, PSVR, HTC Vive Cosmos and many more
  • Exploring new programming features, for example VR hand tracking, Stadia development, Twitch integration and so on
  • Creating prototypes of new games and tools for testers and designers
  • Working with game, level and graphic designers, marketing and community managers and other programmers
  • Being part of jury on local Game Jams and university contests
  • Starting NERF gun fights and drawing caricature pictures of my colleagues
  • Explaining the backstory of each Marvel character before every new MCU movie release to my colleagues
Trailers:

Unity Developer

12.2020 - 08.2022 ( 1 year 9 months )

List of games I worked on:
Kaiju Wars
Best Month Ever!
Help Will Come Tomorrow
We. The Revolution
May's Mysteries: The Secret of Dragonville
Big Pharma
Skyhill Black Mist
From Shadows


Klabater is an indie game development studio and publishing house. It's been founded as part of CDP group, former CD Projekt. Its main focus is publishing and coworking with developers of promising indie titles like Help Will Come Tomorrow and We. The Revolution. Its also developing its own IPs, including Crossroads Inn and Heliborne.

During my time there I met tons of great and talented people. I was also privileged to work with and learn from many industry veterans, who worked on hundreds of globally recognised games, including The Witcher series., Beat Cop and Dying Light.

I was working with Unity Engine, however occasionally I worked with other engines, including Unreal Engine and Esenthel Engine.

My duties included:

  • Developing game ports for PlayStation, Nintendo Switch, Xbox and UWP
  • Updating, fixing and maintaining games released on all core platforms
  • Creating a plugin for future games with multiple development and porting tools, including universal save system, custom Player Prefs, translation database, pre-certification checks and many more
  • Designing new features and systems for games, for example: day and night cycle, new achievements and levels and so on
  • Optimizing the games through settings, mesh and shader simplifications, code reworking and game system rewriting
  • Helping external teams in game development by advising and explaining problem solutions
  • Coworking on development of project planning system using Jira, Confluence, Atlas, Trello and TeamUp
  • Teaching and interviewing junior programmers and QA testers
  • Evaluating new projects, working closely with marketing team, creating game assets needed for advertisment
  • Working on over 10 games published on all core gaming platforms
  • Bringing in the dog for everyone to pet
Trailers:

Other work

Here are some games I made during Game Jams and other contests:

LOKI
Arcade Space Shooter
🏆 Sweep Child O' Mine 🏆
Doomcamp
Loud Ninja
🏅 Frankenstein Cooking 🏅
🏅 1960 🏅
CREEPS VR
Obsidian Tower
Firender Souls
🏅 1960 🏅
Ultra Cowboy

In 2018 I did a student internship in Teyon as a Junior Unity Developer.
My main duty was to create prototypes of minigames for a Mario Party clone for Nintendo Switch.

Over the last few years I made some freelance work. My regular customer has been UNIQA Insurance Group, who tasked me with creation of many WebGL games for their campaigns.

In 2017 I took part in Work and Travel student program, which allowed me to work in United States of America for 4 months.
I worked as a Warehouse Lead for Xanterra Travel Collection company in Yellowstone National Park.
My duties included: warehouse and database management, leading and teaching workers, communication with hundreds of people from various countries on daily basis.

Recommendations:

Tomasz is a great developer and a great person. Surely one of the most talented people I've worked with. Variety of skills, quick adaptation to new projects' and platforms' requirements and good sense of humor. Yeah, that last thing is important – work with him is not only an optimal professional experience, but also it's fun 🙂 I can honestly recommend to have Tomasz on board.

Maciej Wdowiak, Associate Producer and QA/Porting Manager @ SUPERHOT

I worked with Tomasz at SUPERHOT for more than 2 years. During this time he proved to be a valuable teammate and a great friend. On multiple occasions he impressed me with variety of skills and an exceptional ability of quick adaptation to any environment, platform or technology. He was often assigned with the most challenging tasks - simply because there was no doubt that he will find the best solution. He is passionate, dedicated and easy to work with, regardless of whether it is remote or on site collaboration.

Piotr Kulla, VR Programmer @ SUPERHOT


I worked with Tomasz on multiple porting projects at Klabater. He is an incredibly dedicated and patient developer ready to adjust to the organization's needs on the go and he does so flawlessly in both on-site and remote environments. I was impressed by his ability to quickly adapt to new processes and communicate clearly throughout the organization. Additionally, his sense of humour and unprecedented meme-generating abilities made working with him both a fun and productive experience. Bonus points for bringing his awesome dog to the office.

Filip Kosmalla, QA Lead @ Klabater

I keep very fond memories of Tomasz's work and overall personality. He was in fact assigned to bug fixes and to assist me with developing Localization on the SUPERHOT titles and he did so with great enthusiasm, unprecedented patience and absolute professionalism. I strongly recommend him for any position as a Programmer / Software Developer and secretly wish we would work again together some day!

Michaël Lelièvre, Localization Project Manager @ SUPERHOT

He is very creative and willing to take risks. Extremeley dedicated. Working with him is a pleasure.

Natalia Wylezińska, 3D Artist @ Big Cheese Studio

Tomasz is an amazing game developer and designer. He has great ideas and I always admired his ability to quickly prototype, while still keeping a high level of code quality. Collaboration with him is pure joy not only because of his skills but also his attitude and sense of humor.

Adam Trzeszczak, Cloud Engineer @ Transition Technologies PSC

Tomasz is a great developer for sure, but what really matters is his sense of humor. Every day he makes me laugh like noone else does.

Aleksander Kurski, Senior Unity Developer

Who am I?

After work I come back to my little family, that is always waiting for me with smiles, hugs and wagging tails.

They inspire me to aim high.

We spend a lot of time together, taking long walks, meeting our friends for board games and rewatching comic book movies and TV series.

When I need some time alone, I usually relax listening to music and worldbuilding.

While not working, I still try to be productive. In my free time I create my own prototypes and projects for fun.

Expressing my creativity is the biggesty joy of my life and I feel very lucky to have a job that I truly love and enjoy.

I was born in Olsztyn, Poland. Playing video games has been my favourite hobby since I was 4 and saw my father play Wolfenstein on our old PC. He was the one who inspired my love for the medium and showed me my favourite childhood games. We played together for many hours. We even had a common World of Warcraft account for 8 years.

I was 10 when I began creating my first games, using Game Maker and RPG Maker. I started to learn real programming in high school by creating simple websites using HTML and console apps using C++.

I studied Computer Science, with Computer Simulation and Games Technology specialization for three years on Politechnika Lodzka. During studies I learnt a lot about IT, including C#, Unity Engine, C++, OpenGL, SQL, Linux, Arduino and many, many other technologies. I also had to learn a lot about physics and math, including algebra, topology and statistics.

I was also taught a lot about game development from professionals who worked for biggest Polish companies, including CD Projekt RED, Techland and 11 Bit Studios. I took such courses as game story design, game engine programming, animated movies and many more.

Hobbies and interests:

worldbuilding
gaming
math & physics
comics
comedy
mythology
cycling
fantasy & sci-fi

My favourite games:

I want to know more!

My favourite movies:

My favourite TV series:

My favourite music albums:

If you are looking for a passionate and dedicated person, I'm your guy.

I can promise you, working with me will be anything, but boring.




Let's join our forces and create something beautiful together.

Thank you for reading.

I hereby give consent for my personal data to be processed for the purpose of conducting recruitment for the position for which I am applying.
I also consent toprocessing of my personal data for the purposes of any future recruitment processes.

Created by Tomasz Boguszewski,.