Passionate and ambitious Unity Developer & C# Programmer. Gamer. Fantasy, sci-fi and comics fanatic. VR enthusiast, RPG player. Open minded, humorous and dedicated employee.
Passionate and ambitious Unity Developer & C# Programmer. Gamer. Fantasy, sci-fi and comics fanatic. VR enthusiast, RPG player. Open minded, humorous and dedicated employee.
07.2018 - 12.2020 ( 2 years 6 months )
,,The most innovative shooter I've played in years"
EVERYONE
SUPERHOT is a FPS where time moves only when you do. The game, its sequel and VR version sold millions of copies around the globe. And I'm proud to say that I was part of the team!
I started working for SUPERHOT in 2018. I was a big fan even before that.
During my time there, I had a pleasure to work on updates for original SUPERHOT and SUPERHOT VR.
I also took part in the development of SUPERHOT: Mind Control Delete sequel.
The SUPERHOT Team treated me like a family. I learnt a lot from them, from good programming practices to coherent and practical design. I will be forever grateful to them for inviting me into their white and red world, where time moves only when you do.
12.2020 - 08.2022 ( 1 year 9 months )
Klabater is an indie game development studio and publishing house. It's been founded as part of CDP group, former CD Projekt. Its main focus is publishing and coworking with developers of promising indie titles like Help Will Come Tomorrow and We. The Revolution. Its also developing its own IPs, including Crossroads Inn and Heliborne.
During my time there I met tons of great and talented people. I was also privileged to work with and learn from many industry veterans, who worked on hundreds of globally recognised games, including The Witcher series., Beat Cop and Dying Light.
I was working with Unity Engine, however occasionally I worked with other engines, including Unreal Engine and Esenthel Engine.
Here are some games I made during Game Jams and other contests:
In 2018 I did a student internship in Teyon as a Junior Unity Developer.
My main duty was to create prototypes of minigames for a Mario Party clone for Nintendo Switch.
Over the last few years I made some freelance work. My regular customer has been UNIQA Insurance Group, who tasked me with creation of many WebGL games for their campaigns.
In 2017 I took part in Work and Travel student program, which allowed me to work in United States of America for 4 months.
I worked as a Warehouse Lead for Xanterra Travel Collection company in Yellowstone National Park.
My duties included: warehouse and database management, leading and teaching workers, communication with hundreds of people from various countries on daily basis.
After work I come back to my little family, that is always waiting for me with smiles, hugs and wagging tails.
They inspire me to aim high.
We spend a lot of time together, taking long walks, meeting our friends for board games and rewatching comic book movies and TV series.
When I need some time alone, I usually relax listening to music and worldbuilding.
While not working, I still try to be productive. In my free time I create my own prototypes and projects for fun.
Expressing my creativity is the biggesty joy of my life and I feel very lucky to have a job that I truly love and enjoy.
I was born in Olsztyn, Poland. Playing video games has been my favourite hobby since I was 4 and saw my father play Wolfenstein on our old PC. He was the one who inspired my love for the medium and showed me my favourite childhood games. We played together for many hours. We even had a common World of Warcraft account for 8 years.
I was 10 when I began creating my first games, using Game Maker and RPG Maker. I started to learn real programming in high school by creating simple websites using HTML and console apps using C++.
I studied Computer Science, with Computer Simulation and Games Technology specialization for three years on Politechnika Lodzka. During studies I learnt a lot about IT, including C#, Unity Engine, C++, OpenGL, SQL, Linux, Arduino and many, many other technologies. I also had to learn a lot about physics and math, including algebra, topology and statistics.
I was also taught a lot about game development from professionals who worked for biggest Polish companies, including CD Projekt RED, Techland and 11 Bit Studios. I took such courses as game story design, game engine programming, animated movies and many more.
If you are looking for a passionate and dedicated person, I'm your guy.
I can promise you, working with me will be anything, but boring.
Let's join our forces and create something beautiful together.